I'm a 3D Generalist/Technical Artist focused on real-time assets and environments, procedural materials, and shader-driven workflows. I’ve created optimized hard-surface assets for real-time training applications, and I’m now diving deeper into tech art by building tools, scripts, and material systems that make art creation smarter and more expressive.
Outside of studio work, I'm developing a solo indie mobile game where I get to explore gameplay systems, shader tricks, and visual storytelling from the ground up. It’s a passion project that blends my love for sea turtles, problem-solving, and learning new things, and it constantly pushes me to grow as both an artist and a developer.