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Jenna Soenksen
Jenna Soenksen
3D Artist | Exploring Material, Environment, and Tech Art
Huntsville, United States

Summary

I'm a 3D Generalist/Technical Artist focused on real-time assets and environments, procedural materials, and shader-driven workflows. I’ve created optimized hard-surface assets for real-time training applications, and I’m now diving deeper into tech art by building tools, scripts, and material systems that make art creation smarter and more expressive.

Outside of studio work, I'm developing a solo indie mobile game where I get to explore gameplay systems, shader tricks, and visual storytelling from the ground up. It’s a passion project that blends my love for sea turtles, problem-solving, and learning new things, and it constantly pushes me to grow as both an artist and a developer.

Skills

3D ModelingHard Surface ModelingHigh-poly ModelingLow-poly ModelingTexture BakingProcedural TexturingShader AuthoringPBR TexturingTexturingUV MappingRetopologyC# ScriptingPython ScriptingProgrammingTraditional ArtPhotogrammetryGame DevelopmentUI DesignUX DesignDrawingPaintingAsset OptimizationRigging

Software proficiency

Maya
Maya
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Arnold
Arnold
Procreate
Procreate