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Xbox One Controller - Game Model

Here's a game ready model of a PowerA Fusion Pro Wired Xbox One Controller I recently made. It is intended to be used in an AR/VR application, so my focus was on creating a nice high poly mesh and a highly-optimized low poly mesh, then leaning heavily into baking to capture finer details. The final asset is just under 4.3k tris with a single 2k PBR texture. There was a lot of deceptively difficult curvature with this model, but I'm happy with how it turned out!
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Modeled in Maya, with parts of the high poly mesh done in ZBrush. Baking was done in Marmoset Toolbag 4, and texturing in Substance Painter. This model is not available for distribution of any kind.